Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
MAP and RMF Importer
3ds Max RMF and MAP file format importer.
Imported Brush UV Scale Wrong
Fix for importing correct UVs on brushes when the source texture is not a power of 2.
When Opening Scene there is a startup script error.
Anvil embeds reference to a script in your 3ds Max scripts folder. If that file is missing, there can be an error.
Anvil embeds some scripts for scene startup to protect displacements from being invalidated via improper manipulation. Older versions of Anvil referenced a file that could cause an error if missing.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
Collision Hulls in 3ds Max for Source
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.