Convert Blends and 4ways to OSL
Posted on Jul 24, 2018 | Last Updated Jul 24, 2018
Converting DX Blend Shaders to renderable OSL shaders.
render, displacements, directx, osl
OSL Blendmodulate
Posted on Apr 25, 2018 | Last Updated May 7, 2018
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
osl, blendmodulate, 2019
OSL Seamless_Scale
Posted on Apr 25, 2018 | Last Updated Apr 25, 2018
OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.
osl, seamless_scale, triplanar, 2019
OSL WorldVertexTransition
Posted on Apr 25, 2018 | Last Updated May 7, 2018
The OSL Shader for WorldVertexTransition.
osl, blend, worldvertextransition
Unknown System Exception
Posted on Jul 10, 2015 | Last Updated Oct 29, 2016
Steps on fixing problems with an Unknown System Exception when importing files.
unknown system exception, vmf importer, fgd parser
Source Engine
Posted on Feb 12, 2012 | Last Updated May 15, 2015
Articles related to the Source Game Engine.
source game engine
Texturing World Geometry in 3ds Max
Posted on Oct 13, 2015 | Last Updated Oct 13, 2015
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
texturing, world geometry
Recovering a Displacement Mesh
Posted on Apr 30, 2012 | Last Updated May 31, 2013
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.