Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Bitmap Crop and Coordinates in 3ds Max
Tutorial on using the BitmapTexture crop function with models and world geometry.
VBSP Parser
Import Detail Sprites into 3ds Max
Import prop details from your VBSP files.
BSP Compile Log
Viewing and using the BSP Compile logs.
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
Transparency and Reflections
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.