Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
My Model Scale is Wrong
All you need to know about getting your model scale correct.
Many new 3ds Max users have problems with the scale of their exported models not matching the scale in the Max UI. Here are some tips on solving that.
End User License Agreement
End User License Agreement for Wall Worm Products.
The Age of Free Game Engines is Here
The game engines are all going free and Wall Worm Pro is now available.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.
Exporting CAT and Biped Models
Export your CAT or Biped rig from 3ds Max into the Source Game Engine with Wall Worm.
Normal Tools
Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.