Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
3ds Max Tools
3ds Max Tools that help with game development. All tools have been or are actively used by Wall Worm.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
DMX, SMD and VTA Exporter
Explanation of the DMX, SMD andVTA Exporter packaged with Wall Worm. Use the SMD Exporter or VTA exporter to get your models into Source.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Wall Worm, the Angry Teapot and the Art of Xen
Latest news on Wall Worm development, the Angry Teapot Awards and some insight on the future development of Xen in Black Mesa.
MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.