On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Level Design
An introduction into level design for Source using 3ds Max.
Installing Wall Worm Model Tools
Instructions on installing the Wall Worm Model Tools.
Wall Worm, Still Squirming
First Wall Worm blog entry. A brief discussion on the past, present and future of Wall Worm.
Tutorial: Nuclear Cooling Towers
How to create nuclear cooling towers with Displacements
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.