Importing Source Assets
Posted on Mar 3, 2015 | Last Updated Mar 3, 2015
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Texturing World Geometry in 3ds Max
Posted on Oct 13, 2015 | Last Updated Oct 13, 2015
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
texturing, world geometry
Help! There was an Error and Now Max is Frozen
Posted on Mar 26, 2015 | Last Updated Jun 26, 2015
If there is a MAXScript error during some functions, the MAX UI can remain in limbo (frozen or non-responsive). Here is the function to fix this.
frozen, freeze, UI, 3ds Max
Displacements
Posted on Feb 12, 2012 | Last Updated Dec 27, 2018
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
displacement, edit mode, sculpt mesh
Finding Leaks in 3ds Max
Posted on Aug 8, 2014 | Last Updated Aug 8, 2014
Some information on finding and troubleshooting leaks.
leak
Bitmap Crop and Coordinates in 3ds Max
Posted on Apr 8, 2018 | Last Updated Sep 2, 2019
Tutorial on using the BitmapTexture crop function with models and world geometry.
crop, bitmap, coordinates, uv, bitmaptexture
VBSP Parser
Import Detail Sprites into 3ds Max
Posted on Nov 1, 2013 | Last Updated Feb 22, 2014
Import prop details from your VBSP files.
vbsp, detail, sprites, importer, detailsprites