Displacement edge abutting other edges
Help understanding the VBSP compile warning about displacement edge abutting other edges.
Random Elements
Random Elements Modifier lets you randomize position, rotation and scale of geometry or UVs at the element level.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
Illegal Characters in Path
Solving some problems with special characters and illegal characters in filename paths.
Map Exporter
Wall Worm's MAP export for Goldsrc.
Using the IK Tab
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
Studiomdl.exe - Model has 2-dimensional geometry
Relates also to: Error with convex elements of Mesh
This error is usually caused by models having a $concave flag that do not have proper collision hulls.
Level of Detail
Level of Detail tools in Wall Worm.