Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Normal Tools
Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.
Wall Worm Gets Tanked
Well... I mean Wall Worm is used on a Tank.
Some news and spotlight about Wall Worm, tools, users and projects.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Back to the Future with BSP
Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.