WWMT Docs
Featured Articles
Anatomy of a Design Team
Teamwork in 3ds Max
![Anatomy of a Design Team](/media/1/image/png/tiny/196_anatomy_of_a_design_team.png)
This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.
VMT Browser
![vmt browser](/media/1/image/png/tiny/214_vmt_browser.png)
![](/media/1/image/png/tiny/239_019_vmt_browser.png)
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Latest Articles
Attachments & Particle System UI
Attachments are points on your model where you can attach extra models and particle systems (guns, sprites, etc). This page details both Attachments and Particle Systems since the Particle System controls are also in the attachment rollout.
WWMT Level of Detail Model List
This rollout displays all of the LOD (Level of Detail) models in your model. Inside this rollout you can select the helpers that control LOD switch distances, vertex count percentages and add/append models to your LOD models.
Level of Detail (LOD) Generator & Tools Rollout
The Level of Detail Tools Rollout gives you controls for making LOD models and other LOD-related tools.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Model & Basic QC Rollout
Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.
Running the Model Tools
How to run the Wall Worm Model Tools for the first time.
Installing Wall Worm Model Tools
Instructions on installing the Wall Worm Model Tools.
WWMT Requirements
Requirements for installing and using Wall Worm Model Tools.
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