Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
Export Body Groups | $bodygroup
You can export body groups ($bodygroups) directly into Source in 3ds Max.
Studiomdl.exe - Model has 2-dimensional geometry
Relates also to: Error with convex elements of Mesh
This error is usually caused by models having a $concave flag that do not have proper collision hulls.
Overview Exporter
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
VMF Exporter
The Wall Worm tools allows you to send your 3ds Max scene to Hammer and Source via a VMF Exporter.
Unexpected Model Orientation in VMF Exporter
Fixed in WWMT 1.772
The orientation of models in the QC Generator has been flipped on the Z-axis and the VMF Exporter is also rotated to accomodate this result. You may need to recompile models compiled before the 1.772 update.