Miscellaneous Anvil Tools
An overview and explanation of several functions included in the Miscellaneous tab of Anvil.
DXF Importer
You can import a DXF scene into Max. This allows you to transfer the basic level design from Hammer to Max.
3ds Max Tools
3ds Max Tools that help with game development. All tools have been or are actively used by Wall Worm.
Export Body Groups | $bodygroup
You can export body groups ($bodygroups) directly into Source in 3ds Max.
Exporting CAT and Biped Models
Export your CAT or Biped rig from 3ds Max into the Source Game Engine with Wall Worm.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.