Importing Models
Articles and documents related to importing model assets into 3ds Max.
Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Wall Worm
Wall Worm tools, utilities, plugins and scripts for creating Source and Source 2 Game Engine Assets inside 3ds Max. Documentation, tutorials, tips, videos and more.
Character Models
Articles related to making character models for the Source Game Engine.
Making Collision Models
Articles about making collision models.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Collision Hulls in 3ds Max for Source
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
The Grid and Manipulation
Documents on the grid and related topics.