Source 2 Engine
Wall Worm and Source 2. Information on Counter-Strike 2 and Counter-Strike: Global Offensive.
Miscellaneous Anvil Tools
An overview and explanation of several functions included in the Miscellaneous tab of Anvil.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
Brush Materials have incorrect rotation and scale when using the DirectX Shader
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
Running Function with Keyboard Shortcut Opens Docs URL
Some of the MacroScripts in Wall Worm now have a default secondary action when executed with the SHIFT key held down.
Information on why keyboard shortcuts using the SHIFT key open the online documents for the function rather than running the function.
DX Display Shaders
Information on the DX shaders used by Wall Worm.
Illegal Characters in Path
Solving some problems with special characters and illegal characters in filename paths.
Source Tools
Modeling Resources for the Source Game Engine. Links to helpful tools, sites and resources.
WWMT Level of Detail Model List
This rollout displays all of the LOD (Level of Detail) models in your model. Inside this rollout you can select the helpers that control LOD switch distances, vertex count percentages and add/append models to your LOD models.