Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Mass Model Fetch
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
Transparency and Reflections
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
Level of Detail
Level of Detail tools in Wall Worm.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine