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Using Props in Your Scene

Posted on Mar 3, 2015 | Last Updated Nov 7, 2016

Article on re-using existing props in a scene.

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props

Export Textures

Posted on Feb 12, 2012 | Last Updated Mar 2, 2024

How to export your model textures from 3ds Max to Source.

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material, vtf, export, model, valve, source, vtex, wallworm

Exporting Your Static Prop

Posted on Feb 12, 2012 | Last Updated Apr 20, 2016

Basic explanation on using WWMT to export your static prop into Source.

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Export Body Groups | $bodygroup

Posted on Feb 12, 2012 | Last Updated Jan 7, 2018

You can export body groups ($bodygroups) directly into Source in 3ds Max.

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bodygroup, submodel, submodels, bodygroups, body group, sub model, $bodygroup, qc, export

Making Ragdolls in 3ds Max for Source

Posted on Feb 12, 2012 | Last Updated Oct 21, 2023

Making a ragdoll requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers. Watch the video here to get a basic overview of how to make a ragdoll for Source.

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ragdoll, collisionjoints, ik tab, joints

Preparing Your Model

Posted on Feb 12, 2012 | Last Updated Jan 5, 2014

Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.

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Making $jigglebones in 3ds Max for Source

Posted on Feb 12, 2012 | Last Updated Jan 18, 2015

$jigglebones are bones that can automatically generate secondary motion without being animated. Making a $jigglebone in WWMT requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers.

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Wrinklemaps

Posted on Feb 7, 2015 | Last Updated Feb 18, 2015

Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.

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wrinklemaps, flex, facial, texture, wrinkle

Export Textures to WAD

Posted on Jan 17, 2015 | Last Updated Jan 30, 2015

Export Bitmaps from your 3ds Max scene to WAD files.

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wad, qlumpy

Making Collision Models

Posted on Jul 16, 2012 | Last Updated Jul 29, 2013

Articles about making collision models.

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collision, hull, model, convex, concave