Using Props in Your Scene
Article on re-using existing props in a scene.
Export Textures
How to export your model textures from 3ds Max to Source.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Export Body Groups | $bodygroup
You can export body groups ($bodygroups) directly into Source in 3ds Max.
Making Ragdolls in 3ds Max for Source
Making a ragdoll requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers. Watch the video here to get a basic overview of how to make a ragdoll for Source.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Making $jigglebones in 3ds Max for Source
$jigglebones are bones that can automatically generate secondary motion without being animated. Making a $jigglebone in WWMT requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
Making Collision Models
Articles about making collision models.