Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Some PSDs can crash VTEX
PSD files created with Viewport Canvas must be converted
PSD files created with Viewport Canvas can sometimes crash VTEX.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Model Utilities
The Models tab in Anvil lets you create proxies for WWMT models, set prop types and control many properties and settings for WWMT helpers in the scene.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Utilities Rollout
The utulities rollout contains various features, functions and utilities to help work with WWMT models.
Illegal Characters in Path
Solving some problems with special characters and illegal characters in filename paths.
Generating LODs
The Level of Detail Generator on the Level of Detail Tools Rollout lets you generate LOD models from the root mesh. The tool will make lower-res versions of your model so that less polygons are rendered in-game when players move farther away.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.