Quick Search

More Options

Advanced Search

Displacements

Posted on Feb 12, 2012 | Last Updated Dec 27, 2018

An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.

Read More

displacement, edit mode, sculpt mesh

Some PSDs can crash VTEX

PSD files created with Viewport Canvas must be converted
Posted on Jun 16, 2012 | Last Updated Jun 16, 2012

PSD files created with Viewport Canvas can sometimes crash VTEX.

Read More

vtex, psd, crash

Nothing Happens When You Hit Export

Posted on Feb 13, 2012 | Last Updated Feb 13, 2012

Model does not compile when you hit export. Here are some solutions.

Read More

Model Utilities

Posted on Jul 27, 2012 | Last Updated Jul 27, 2012

The Models tab in Anvil lets you create proxies for WWMT models, set prop types and control many properties and settings for WWMT helpers in the scene.

Read More

Exporting Your Static Prop

Posted on Feb 12, 2012 | Last Updated Apr 20, 2016

Basic explanation on using WWMT to export your static prop into Source.

Read More

Understanding Wall Worm Displacements

Posted on May 31, 2013 | Last Updated May 19, 2016

Overview on working with displacements in 3ds Max for the Source Game Engine.

Read More

displacements, sculpt mesh, brush

Utilities Rollout

Posted on Feb 12, 2012 | Last Updated Jul 27, 2012

The utulities rollout contains various features, functions and utilities to help work with WWMT models.

Read More

Illegal Characters in Path

Posted on May 28, 2015 | Last Updated May 28, 2015

Solving some problems with special characters and illegal characters in filename paths.

Read More

Generating LODs

Posted on Feb 12, 2012 | Last Updated Jun 6, 2020

The Level of Detail Generator on the Level of Detail Tools Rollout lets you generate LOD models from the root mesh. The tool will make lower-res versions of your model so that less polygons are rendered in-game when players move farther away.

Read More

Advanced Bone Settings

Posted on Jan 18, 2015 | Last Updated Apr 22, 2019

Information on adding bones to your model or controlling advanced parameters.

Read More

bones