Archive of Wall Worm Version 3 Changelog
Archive of Changelog early 2017 to early 2019
Archive of Wall Worm Version 3.X changelog in early 2017 through early 2019.
Export Body Groups | $bodygroup
You can export body groups ($bodygroups) directly into Source in 3ds Max.
Making $jigglebones in 3ds Max for Source
$jigglebones are bones that can automatically generate secondary motion without being animated. Making a $jigglebone in WWMT requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers.
Entities are Missing in Exported Scene
Solutions on missing entities in exported game level
Information on why some entities might not export into the game and how to fix that.
Imported Brush UV Scale Wrong
Fix for importing correct UVs on brushes when the source texture is not a power of 2.
MAP and RMF Importer
3ds Max RMF and MAP file format importer.
Soundscaper
This utility is a helper function to generate a skeleton Soundscape file based off of soundscape entities in your level.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.