WWMT Changelog
Wall Worm tools changelog. Includes information and release date on each update to Wall Worm.
Exporting CAT and Biped Models
Export your CAT or Biped rig from 3ds Max into the Source Game Engine with Wall Worm.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Utilities Rollout
The utulities rollout contains various features, functions and utilities to help work with WWMT models.
WWMT Level of Detail Model List
This rollout displays all of the LOD (Level of Detail) models in your model. Inside this rollout you can select the helpers that control LOD switch distances, vertex count percentages and add/append models to your LOD models.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Making Collision Models
Articles about making collision models.
Mass Model Fetch
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.
Global Settings and Configuration
This floater controls global settings for Wall Worm. The settings control some system settings as well as default settings for common tools and actions in Wall Worm.