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Wall Worm Model Tools

The Wall Worm Model Tools (WWMT) is a MAXScript utility to help you send your models from 3ds Max to Valve's Source Game Engine. The purpose is to make the process go faster. If you've ever made a model for the Source Game Engine, you know how much of a drag it is--all of the work comes after you've designed your model.

With WWMT, there is no more need to write QC and VMT files in most circumstances. With WWMT and the VMF exporter, you can even output your models and level all at once!

Here are some pages to help you learn more about WWMT:

Latest Articles

Collision Hulls in 3ds Max for Source

Posted on Feb 12, 2012 | Last Updated Mar 15, 2017

Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.

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hull, collision, cm, convex, concave, collision model, physics model

Exporting Your Static Prop

Posted on Feb 12, 2012 | Last Updated Apr 20, 2016

Basic explanation on using WWMT to export your static prop into Source.

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Preparing Your Model

Posted on Feb 12, 2012 | Last Updated Jan 5, 2014

Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.

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Using WWMT

Posted on Feb 12, 2012 | Last Updated Feb 12, 2012

Articles on using the Wall Worm Model Tools.

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WWMT Settings and Configuration

Posted on Feb 12, 2012 | Last Updated Dec 29, 2015

This floater controls some of the ways that WWMT works in general. Things you set here will be set for the current Windows User's account for all following sessions running WWMT.

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settings, configuration, paths, config, setup, global settings

Prop Data & Gibs Rollout

Posted on Feb 12, 2012 | Last Updated Feb 12, 2012

This rollout lets you assign prop_data values to your prop so that it can be used as a prop_physics in Source. YOu can also assign custom Gibs models with this rollout.

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Utilities Rollout

Posted on Feb 12, 2012 | Last Updated Jul 27, 2012

The utulities rollout contains various features, functions and utilities to help work with WWMT models.

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Lighting Rollout

Posted on Feb 12, 2012 | Last Updated Jul 23, 2013

This rollout contains lighting controls and other miscellaneous controls that are either rarely used or are experimental.

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Attachments & Particle System UI

Posted on Feb 12, 2012 | Last Updated Feb 12, 2012

Attachments are points on your model where you can attach extra models and particle systems (guns, sprites, etc). This page details both Attachments and Particle Systems since the Particle System controls are also in the attachment rollout.

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Sequences

Posted on Feb 12, 2012 | Last Updated Apr 4, 2017

Sequences in WWMT allow you to set QC sequences based on animations of your model in designated time ranges.

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qc, sequence, smd, $sequence, wwmt, wall worm

Subtopics of Wall Worm Model Tools