Teamwork in 3ds Max
Posted on Jan 17, 2018 | Last Updated Jan 17, 2018
This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.
teamwork, setup, wallworm, 3ds max, anatomy of a design team, source, team
Posted on Dec 19, 2016 | Last Updated Nov 28, 2017
Instructions on converting a scene into a model or clustering multiple model props into single models.
propper, cluster, clustering, merging, optimizing
Posted on Jun 27, 2015 | Last Updated Jul 23, 2016
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
goldsource, wwmt, model, export, compile, smd, qc, requirement
Posted on Jun 24, 2015 | Last Updated Mar 31, 2017
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
vtf, wwpro, texture, procedural
Posted on Feb 7, 2015 | Last Updated Feb 18, 2015
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
wrinklemaps, flex, facial, texture, wrinkle
Set Up Wall Worm for Garry's Mod after Steampipe
Posted on Aug 18, 2013 | Last Updated Aug 19, 2013
Instructions and video on setting up Wall Worm to export levels, models and materials after the Steampipe update.
gmod, garry's mod, garrysmod, steampipe, setup