WWMT Docs
Featured Articles
Generating LODs
The Level of Detail Generator on the Level of Detail Tools Rollout lets you generate LOD models from the root mesh. The tool will make lower-res versions of your model so that less polygons are rendered in-game when players move farther away.
Collision Hulls in 3ds Max for Source
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.
Latest Articles
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Anatomy of a Design Team
Teamwork in 3ds Max
This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Stereo Flexes
Instructions on painting stereo weights to export into DMX.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
Advanced Texture Controls
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.